News story

CfP: 3rd International Conference on Interactive Digital Storytelling

Thu 8th Apr, 2010

The 3rd International Conference on Interactive Digital Storytelling will take place from 1-3 November 2010 in Edinburgh: We welcome research papers, case studies and demonstrations – including interactive narrative art - presenting new scientific results, innovative technologies, creative insights, best practice showcases, or improvements to existing techniques and approaches in the multidisciplinary research field of interactive digital storytelling and its related application areas, e.g. games, virtual/online worlds, e-learning, edutainment, and entertainment.  Submission Deadline: June 14, 2010 - details at

The advent of interactive graphical systems lays the basis for a new mode of story-telling realized as
Interactive Digital Storytelling (IDS), applicable to interactive entertainment, computer games,
education, therapy and other interactive digital applications. It raises opportunities and addresses
challenges for redefining the experience of narrative through interactive simulations of computer-
generated story worlds.

IDS thus offers interesting new possibilities for games, training, and learning, through the enriching of
virtual characters with intelligent behavior, the collaboration of humans and machines in the creative
process, and the combination of narrative knowledge and user activity in interactive artifacts. In order
to create novel applications, in which users play a significant role together with digital characters and
other autonomous elements, new concepts for Human-Computer Interaction have to be developed.
Novel conceptions from theoretical work in the Humanities and interactive art must also be

IDS draws on many aspects of Computer Science, and specifically on Artificial Intelligence, with topics
such as narrative intelligence, automatic dialogue- and drama
management, cognitive robotics and smart graphics. In order to process stories in real time, existing
modes of storytelling must be formalized into computable models, combining ideas from narratology
with computer programming. This has so far resulted in a technological complexity largely inaccessible
to potential creators of IDS and end-users. There is therefore a need for new authoring concepts and
tools supporting the creation of dynamic story models, allowing for rich and meaningful interaction
with the content. Finally, there is a need for theoretical foundations considering the integration of so
far disjunctive approaches and cultures.